Archive for COD

Conclusions

Posted in Games, Review with tags , , , , , , , on June 25, 2009 by randomintermissions

As promised, here are my final conclusions on Prototype…

meh

meh

A week or so ago I posted my initial reactions to Prototype, and I feel that it is only fair that I follow up with some conclusions on the game now that I have completed it.

It is perhaps unsurprising that I have traded it in. That’s not to say it was a terrible game, blapping around the city, messing about with the powers, random fights with infected… all this kept me amused for some time, but I still feel that it lacked two fundamental points:

1) Originality: I struggle to find anything in Prototype that I could not get from a Spiderman game. Movement round the city, fight sequences, the upgrading system; these are all very reminiscent of any Activision sandbox / open-world game… and again I return to Spiderman. The only real difference is instead of web-swigging, you hover.

2) Plot: I found this very lacking and jumbled and obviously I shall not be going into details (spoilers and the such), but I did find that there was barely a thin piece of cotton holding the thread of this game together in terms of story.

I would recommend Prototype if you are looking for some mindless ‘ fun’ gaming; you’ve just got in from work, you want to zone out and mess around. But if you are looking for an emotive and gripping plot with a shred of originality you are in for a disappointment. Maybe I began the game with the wrong attitude and took other peoples rave reviews too literally, but I just didn’t feel the passion for the game I was expecting. Metacritic is beginning to reflect this, and Prototypes score is beginning to drop… try a rental and see how you feel.

Having said all this, Black Box Conversations [Rob Taylor] has very a very different opinion and he may post his own review on completion.

_________________________________________________________________

In other news, I picked up Call of Duty: World at War when I traded in Prototype, a game I have been avoiding for a long time as I was expecting a direct rip from CoD: Modern Warfare, just with a World War II setting. So far I have been pleasantly surprised, some of the set-pieces actually provoking a vocal response of wonder (you just cannot beat a good FPS in my opinion). Review to follow once completed.

Initial Reactions…

Posted in Games, Review with tags , , , , , , , on June 12, 2009 by randomintermissions
...is exactly how it sounds...

...is exactly how it sounds...

Prototype is the first of my “eagerly awaited games” of ’09, in fact I was so keen to pick it up and start playing that I didn’t even return home to pick up any old games to trade in, choosing instead to simple pay the £39.99 retail price.With glittering reviews flooding in left, right an centre I could sense a chill of excitement flood through my as I placed the scratch-less disc into my XBOX 360.

Please bear in mind that what follows are my initial reactions after 2 and 1/2 hours of game play, there will no doubt be another review upon completion of the game.

The reality of Prototype is sadly rather disappointing. Imagine GTA4 (without the complex and immersing story-line) crossed with one of the Spiderman games and you will have a close approximation of the generalised game play. Maneuver around the city using an incredibly familiar “running up the side of buildings” move (Spiderman: Web of Shadows) and a little bit of hovering before descending on an in-progress battle or being spotted and subsequently shot at. That’s not to say this is necessarily bad; I enjoyed the Spiderman games for sheer “running around a city and hurting people” funability, and it did keep my playing solidly for two and a half hours, but already I am beginning to sense the “once I have completed this, I should trade it in” feeling.

This feeling is intensified by the incredibly well thought out, but poorly executed plot [spoiler warning]. Without giving too much away; you are a prototype (shock horror) genetic experiment with crazy super human abilities including hovering, changing your hands into a variety of weapons and the ability to absorb / clone pedestrians / the military / other characters to gain knowledge and experience (known as EP) and as a disguise. Oh, and you have no memory, so you are piecing together how you came to be by absorbing peoples memories and putting together a “Web” of events. All sounds pretty fun right? Wrong. The in game cut scenes flow with all the grace and style of a a drowning cow with very little continuity and weak voice acting.

This may sound condemning, but so far Prototype has failed to live up expectations. Yes it’s fun, and yes I want to complete the game, smashing and bashing my way around, defeating foes, but it just doesn’t feel as immersing as the likes of GTA, COD or Bioshock had (and from initial reports, should have had). In fact it feels more like a prototype (pun almost intended) released for testing and to gage public reaction.

I aim to follow this up with another review once the game has been completed, so check back… but my current rating is as follows:

*** out of five, recommend rental (at least initially)

_______________________________________________________

Additional:

Modern Warfare 2 (COD4 2, sort of) 10/11/09

Bioshock 2, Sea of Dreams 30/10/09

GTA (DLC) The Ballad of Gay Tony Coming Soon